Additional Gaming Work
XDefiant Social Cutdowns
(Editor)








After creating two trailers for the game XDefiant, my team was asked to create several social videos highlighting each of the characters in the longer trailer. I was tasked with editing four 15s and four 6s pieces for the game, each of which was resized to several aspect ratios suitable for social media.
XBOX Core Games Montage
I made this soundless video montage for Xbox to display several of their core/family games on Xbox Game Pass.
WrestleQuest Ad Resizes
(Editor)
I worked with an editor from Skybound Games to resize advertisements for their upcoming game Wrestle Quest into 9x16 and 1x1 formats. The ads were originally shot and storyboarded in 16x9, so some recutting of the edit was required to get the same story across. While the ad campaign was eventually paused, I had several of these videos prepped and resized for them that were never published.
Pokémon Live Trading Card Ads (Editor/Localization)
​I have worked on several videos for the Pokémon Company's Live Trading Card Game in creating localized versions of the English trailers, eventaully moving from a role as an assistant editor to a lead editor. Additionally, each shot in the trailer had to be recaptured in a different build of the game for each language requiring the entire edit to be rebuilt for each language. Beyond the trailers posted here, each main trailer had associated cutdowns and resizes, all of which were localized.
Xbox Game Pass Ads
(Editor/Localization)
Xbox requested several batches roughly 300 video renders per batch (3 aspect ratios in two lengths and two different formats, each localized into 25 languages). They provided 1-3 published trailers for each game and requested the trailers but cut down into 6 and 15s trailers and inserted into a motion graphics piece that can be changed to one of 25 languages. I was the editor of the video content for the trailers shown below and in charge of updating the template, repairing After Effects expressions, and leading the team in the process of rendering all of the video assets for over 10 different games.